VR

Performance Tweaks

autoexec.cfg

  • Stuff is this section is done in \Saved Games\DCS.openbeta\Config\autoexec.cfg
  • Create autoexec.cfg if it does not already exist
  • Alternatively, download Razzle's autoexec.cfg & save it in the appropriate directory

Disable Precaching

  • This should eliminate the preloading and caching of objects that are nowhere near the player, which helps in busy multiplayer scenarios.
  • Credit for this goes to: reddit.com/u/rapierarch
  • Set Preload Radius to the minimum value in-game
options.graphics.Precaching = {
around_camera = 0;
around_objects = 0;
around_types = {"world", "point"};
preload_types = {"map", "world", "mission"};
}

Disable Trackfile recording

  • This will disable Trackfile recording, which may offer slight performance improvements
    disable_write_track = true
    

Shader Mods, etc.

3DMigoto VR Mod

  • Cockpit label masking
  • Additional graphics options
  • CBU crater FPS fix & more

OpenXR

OpenXR for DCS in 2023

  • https://forum.dcs.world/topic/318004-dcs-now-supports-openxr-natively/
  • For Reverb G2 & Oculus/Meta HMDs
  • Navigate to C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Eagle Dynamics\DCS World OpenBeta
  • Make a copy of your DCS World Open Beta shortcurt, appending the copy with ‘VR'
  • Right click the new shortcut, select Properties, and append the Target field with --force_enable_VR --force_OpenXR
  • Example: "E:\Program Files\DCS World OpenBeta\bin-mt\DCS.exe" --force_enable_VR --force_OpenXR

OpenXR Toolkit

  • This software provides a collection of useful features to customize and improve existing OpenXR applications, including render upscaling and sharpening, foveated rendering, image post-processing, and other game-enhancing tweaks.

(Foveated Rendering via Quad Views)[https://github.com/mbucchia/Quad-Views-Foveated]

  • This software lets you use Eye-Tracked Foveated Rendering (sometimes referred to as Dynamic Foveated Rendering) with your Pimax Crystal, Meta Quest Pro, and other headsets supporting eye tracking via OpenXR in games using the quad views rendering technique like Digital Combat Simulation (DCS) and Pavlov VR.

OpenXR Tools for Windows Mixed Reality

  • Used to enable the usage of the latest preview OpenXR runtime on WMR devices
  • Only needed for Windows Mixed Reality HMDs